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Fighting the Shark Clan!

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  Weresharks on a sinking ship. From the Chronology:    13-16 Reaping (July), 590 CY The expedition sails south to Jawalaas, arriving on 16 Reaping. They observe the village for a while, but see no people. They go ashore using water walking magic, and are attacked by a large number of reef sharks. They fight off the sharks and discover the village has been abandoned, the people fled into the jungle. The party destroys the village and sails around the island. That night, while the ships are anchored, weresharks attack the Sea Ghost . They are successfully fought off, but kill 2 of the Honorbound's handgunners and 2 of their artillerists, as well as one of the Sea Ghost 's sailors.   11. Kirikuka 15. Jawalass 16. Morbor Bay Ship Rosters Sea Ghost, PCs : Tolum (1/2 orc Paladin of Cuthbert), Torrance (Human bard), Corvus (human priest of Pholtus), Höss (human gunslinger), Rickus (human wizard), Lilianna (elf wizard), Sir Percy Cleghorn Stanley Hobar (human noble a...

Sailing around the Island of Dread

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From the Chronology:       4 Richfest to 6 Reaping (July), 590 CY  It is slow going following the island's western coast, the ships anchor each evening to avoid uncharted hazards. The expedition charts the coast and uses the mules to tow the ships when they are becalmed. On 6 Richfest they were attacked by a band of merrow they easily fought off, and they saw many dangerous creatures but they avoided the ships.  7 Reaping (July), 590 CY  Friendly contact is made with the Isle of Dread natives who live on the southern peninsular, separated from the mainland by a great wall.  8-12 Reaping (July), 590 CY  The ships refresh their water and stores, resting after their long voyage, while a council of the native matriarchs gathers for a great feast. The adventurers gather information and decide on their next moves. The natives welcome a settlement, as long as it is not on their peninsula or one of the islands they hold. They suggest that expedition might...

Sailing for Dread

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From the Chronology:    Setting sail from Gradsul... (Credit: "The Sailing of the Yellow Cog" by N.C. Wyeth, 1922 ) 15 Wealsun (June), 590 CY  The expedition set sail from the Keoland port of Gradsul in the  Sea Ghost  and the  Sea Lion .   16 Wealsun (June), 590 CY  In the evening, a mass of sahuagin attacked both vessels. The adventurers, sailors, and mercenaries fought back with fiercely with magic and steel, slaying most of the attackers and driving them off. Captain Sazarh of the  Sea Lion  was killed.  17-18 Wealsun (June), 590 CY  Sailing well, despite some fog, but slowly. 19-26 Wealsun (June), 590 CY  Corvus called upon his deity,  Pholtus , to bless the expedition with fairwinds and clear skies. Pholtus answered his plea and the ships sailed southwards at top speed through calm seas. 27 Wealsun (June), 590 CY  Passing through the Olman Isles, a kraken and merrow attacked the expedition. They were d...

Olaf & Taran on the Isle of Dread

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  All views in this blog are my own and represent the views of no other person, organization, or institution. Taran Goblinkiller disembarks to aid native warriors fighting  some sort of carniverous beast on the Isle of Dread, as the  elven warrior Folcswith furls the sail on their ship's boat.  After the defeat of the armies of the Giants, Ranger Lord Olaf hosted the adventurers who contributed so much to the victory at a feast in the great hall of Borderlands Keep. As the feast wound down, with everyone deep in their cups, discussion begins of all that had been found in the Halls of the Fire Giant King. Olaf, once know to the adventurers as the simple ranger Gyr, speaks of his fights with the giants decades ago. Then, when mention is made of the letters and the villains' obsession with an "Isle of Dread" , Olaf tells the band of his adventures on the island when he was beginning his career: "It was 572 CY. I was a young ranger then, hunting the forests on the e...

Chronology of the Awakened Legends Campaigns Part II

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This is a continuation of the Awakened Legends campaign chronology from Part I . That part chronicles the Secrets of Saltmarsh, Chateau d'Amberville, and Giants on the Borderlands campaigns. This part continues that chronology, detailing the Isle of Dread and subsequent campaigns.  A dramatis personae for the Isle of Dread campaign is forthcoming.  The  Awakened Legends  campaigns are part of the larger  Lúmequentalë Númenostan,  the fancy name I have given to the many interrelated  Dungeons & Dragons  campaigns I have run since I started gaming in 1980.  More on the  Lúmequentalë Númenostan  can be found  here , including a a chronology of the campaigns. The  Awakened Legends  have marked a return to the  Greyhawk  campaign setting after decades of running campaigns primarily in the  Forgotten Realms  and  Spelljammer  settings.  When a blog entry with greater detail for the e...

In Search of the Isle of Dread

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Background: After defeating the giants, the party found many different documents in the Hall of the Fire Giants, but what they found most interesting were documents showing that the giants had been organized by a frost giantess shaman, Svetlana, and she had been gathering documents relating to a location called "The Isle of Dread." According to a spy for Iuz in King Snurre's court, Obmi, Svetlana "... has learned of an ancient island in the far southern seas that appears and disappears from Oerth at long intervals, and reeks of great elemental magics. She believes this island holds great power. It was once the seat of an empire of ancient, eldritch beings..." Obmi's letter page 1 Obmi's letter page 2 Svetlana had acquired the logbook and charts of Rory Barbarossa, which had been drifting from adventurer to adventurer for over 30 years across the continent. Rory Barbarossa was a well know adventurer and sea captain 40 years ago. He discovered the island a...

Unravelling the Assassin's Knot, Chapter 2, Book II

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  From the Chronology : Inn common room regulars L to R: Philmar, Wilfong, Rillis, Oscar, Abraham, Captain Basmar 18 Coldeven (March), 590 CY Trying to shake things up, the dwarf Morbor tries to arrange a wrestling match for amusement in the town. That night, the party meets a contact at the bridge outside town and are ambushed by brigands they suspect were hired by the assassins.   19 Coldeven (March), 590 CY   The mayor has the innkeeper arrested, they party enters the castle to interrogate him and uses a spell which reveals the assassin was Tellish, the mayor's advisor. Tellish escapes them, but the party manages to free the innkeeper and fight their way from the castle, which they and the townsfolk besiege. They send a message to the Keep asking for reinforcements. The Narrative: In the morning on 18 Coldeven, Corvus (priest of Pholtus), Olga (Dwarven Scout),  Sir Percy Cleghorn Stanley Hobar (noble artificer), Ambiguity (Rakasta druid), Morbor (dwarven fighter)...