This is a continuation of the Awakened Legends campaign chronology from
Part I. That part chronicles
the Secrets of Saltmarsh, Chateau d'Amberville, and
Giants on the Borderlands campaigns. This part continues that chronology, detailing the Isle of Dread and subsequent campaigns.
A dramatis personae for the Isle of Dread campaign is forthcoming.
The Awakened Legends campaigns are part of the larger Lúmequentalë Númenostan, the fancy name I have given to the many interrelated Dungeons & Dragons campaigns I have run since I started gaming in 1980. More on the Lúmequentalë Númenostan can be found here, including a a chronology of the campaigns. The Awakened Legends have marked a return to the Greyhawk campaign setting after decades of running campaigns primarily in the Forgotten Realms and Spelljammer settings.
When a blog entry with greater detail for the events described is available, I include a link below.
This chronology only mentions non-campaign events that impact the campaigns, specifically southern Keoland and its surrounding lands, or the Isle of Dread itself.
Chronology
28 Planting (April) to 2 Flocktime (May), 590 CY The party uses the Teleport Chain to return to Borderlands Keep. There they go through the papers they recovered with Lord Olaf Snowfalcon. In the various papers recovered they discover that both Svetlana, the Frost Giant priestess behind the wars, and Sister Ingrid of the Scarlett Brtherhood were interested in finding an "Isle of Dread" South of the Densac Gulf. They also discovered the log of Rory Barbarossa, who decades ago discovered the island, as well as a chart to the place. At dinner, Olaf told them of his own adventures on the island in 572 CY. Some of the adventurers who fought the giants decided to mount an expedition to find this "Isle of Dread" and discover its secrets before the monk or giantess beat them to it.
Flocktime (May), 590 CY The Sea Ghost sails down the Javan River from Cryllor carrying the artillery and infantry from Höss' Honorbound mercenary company (the horsemen rode the shorter overland route.) With the giant threat removed, the river was busy with barges carrying supplies to the Keoland army besieging Westkeep. When the ship passed Westkeep, the leaders of the new expedition - Rickus, Sir Percy, Höss, Corvus, and Benedict - visited the army besieging West Keep and petitioned
King Kimbertos Skotti (commanding the army in person) to support their expedition.
King Skotti readily agreed, providing another ship & crew, some engineers, and other support. The Sea Ghost sailed to Saltmarsh, where Rickus checked on his house and tower, preparing both for another long absence and prepared for the expedition. Sir Percy, Höss, Corvus, and Benedict went on to Gradsul, where Höss hired replacements for the men he lost fighting the giants. Sir Percy inspected the Sea Lion, the brigantine provided by the Crown for the expedition. He recruited twenty engineers and arranged for all the supplies and tools that would be needed to build a fort on the Isle.
1-14 Wealsun (June), 590 CY King Skotti and the Keoland army take Westkeep. Meanwhile, the Sea Ghost and Rickus joined the rest of the expedition in Gradsul for the final two weeks of preparations for the expedition.
15 Wealsun (June), 590 CY The expedition set sail from the Keoland port of Gradsul in the Sea Ghost and the Sea Lion.
16 Wealsun (June), 590 CY In the evening, a mass of sahuaghin attacked both vessels. The adventurers, sailors, and mercenaries fought back with fiercely with magic and steel, slaying most of the attackers and driving them off. Captain Sazarh of the Sea Lion was killed.
17-18 Wealsun (June), 590 CY Sailing well, despite some fog, but slowly.
19-26 Wealsun (June), 590 CY Corvus called upon his deity, Pholtus, to bless the expedition with fairwinds and clear skies. Pholtus answered his plea and the ships sailed southwards at top speed through calm seas.
27 Wealsun (June), 590 CY Passing through the Olman Isles, a kraken and merrow attacked the expedition. They were driven off, but a sailor from the Sea Lion was killed.
28 Wealsun (June) to 2 Richfest, 590 CY The expedition continued to sail south.
3 Richfest, 590 CY The Isle of Dread is sighted! Based on reading Rory Barbarossa's log, the band sails south along the western coast of the island.
4 Richfest to 6 Reaping (July), 590 CY It is slow going following the island's western coast, the ships anchor each evening to avoid uncharted hazards. The expedition charts the coast and uses the mules to tow the ships when they are becalmed. On 6 Richfest they were attacked by aband of merrow they easily fought off, and they saw many dangerous creatures but they avoided the ships.
7 Reaping (July), 590 CY Friendly contact is made with the Isle of Dread natives who live on the southern peninsular, separated from the mainland by a great wall.
8-12 Reaping (July), 590 CY The ships refresh their water and stores, resting after their long voyage, while a council of the native matriarchs gathers for a great feast. The adventurers gather information and decide on their next moves. The natives welcome a settlement, as long as it is on on their peninsula or one of the islands they hold. They suggest that expedition might settle on Jawalaas, the home of the cannabalistic Shark Clan that was exiled long ago and still raids their villages.
13-16 Reaping (July), 590 CY The expedition sails south to Jawalaas, arriving on 16 Reaping. They observe the village for a while, but see no people. They go ashore using water walking magic, and are attacked by a large number of reef sharks. They fight off the sharks and discover the village has been abandoned, the people fled into the jungle. The party destroys the village and sails around the island. That night, while the ships are anchored, weresharks attack the Sea Ghost. They are successfully fought off, but kill 2 of the Honorbound's handgunners and 2 of their artillerists, as well as one of the Sea Ghost's sailors.
17-21 Reaping (July), 590 CY The expedition sails back to Great Wall and Tanaroa. They decide to build their fort right against the wall on the outside, at its western end. With the ships anchored there, they begin offloading supplies and men, constructing a camp and beginning construction. Long rope ladders are constructed allowing people to travel back across the Great Wall from the fort. Basic construction is done on the fort, aided by magic. Some of the party travel south to visit the hermit witch and trade with her for information and knwoledge of the island.
22 Reaping (July), 590 CY A small band follows the native trail from the gates of Tanaroa towards the tarpits, while most of the expedition continues working on the fortification.
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| The most recent player chart of the Isle. |
Key to the Island Chart:1. Mount Mysterious 2. Head Rickus 3. Isle of Scales 4. Sandy Point 5. Peninsula of Man 6. Isle of Cira 7. Great Wall 8. Taneroa (village) 9. Mora (village) 10. Dawa (village) 11. Kirikuka (village) 12. Usi (village) 13. Burowao (village) 14. Panitube (village) 15. Jawalaas 16. Morbor Bay 17. Tar Pits
Disclaimer: This blog recounts the fictional events of a game of Dungeons & Dragons. Views expressed by characters within the blog are those of the characters, not the players, dungeon master, nor the blog's author. All other views in this blog are my own and represent the views of no other person, organization, or institution.
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